Heirloom app icon HEIRLOOM

HEIRLOOM

A Silent Heist

The museum has closed. Your family's collection is still behind its glass, and the guards have started their rounds. Every move is a turn — read the lantern light, count your steps, and walk out with what was always yours.

A guard patrols the Entrance Hall while a hint marks the next safe tile
The Clock Room, lit by two lanterns, with guards mid-patrol

The Museum

Three halls, thirty-six rooms

Each hall keeps its own light, its own furniture and its own idea. Twelve hand-tuned rooms apiece, and a target step count in every one of them.

I

The Entrance Hall

Warm oak and brass. Open floor, short patrols, nothing to hide behind — the hall where you learn to read a guard's lantern and time a crossing.

12 rooms
II

The Sculpture Gallery

Cool stone and marble. Pillars stand between you and the guards — they break a patrol's line of sight, and never block your own view of the floor.

12 rooms
III

The Clock Room

Dark walnut, a ticking wall clock, the lowest light in the museum. Here you are handed the slow step — two turns spent, not a sound made.

12 rooms

How It Plays

Everything happens on your turn

There is no timer and no combat. Nothing on the floor moves until you do, so a room is never a reflex test — it is a problem you can solve on sight.

  1. 01

    Read the light

    Warm pools show what each guard can see this very turn. A thin outline marks every tile a guard could step onto next. Stay off the outline and you cannot be caught — the game never hides that from you.

  2. 02

    Choose how loudly to move

    Tap a tile to walk, and the sound ripples outward across the floor — a guard who hears it turns toward where you were. Hold the tile instead to move slowly and silently: two turns spent, nothing heard.

  3. 03

    Or simply wait

    Tap the tile you are standing on to let a turn pass. Half of this museum is solved by standing still while a patrol walks by an arm's length away.

  4. 04

    Take it back, then walk out

    Gather the heirlooms in the room, reach the door, and beat the target step count for all three stars. Undo any move at any time — even after you are caught — because working out the best line is the game.

The compass hint highlights the next safe tile and explains the move
The brass compass shows the next safe move when a room resists you.
36Rooms
3Halls
61Heirlooms
0Ads

Screens

A museum after hours

Hand-painted halls, lantern light on wooden floors, and a mantelpiece that fills as the collection comes home.

Title screen: a lit doorway in a dark museum entrance hall
The way in
Guards patrol the Entrance Hall as a hint marks the next tile
Reading a patrol
The Clock Room in low light with two guards
The Clock Room
Chapter select: three lit doors, one per hall
Three halls
Results screen showing three stars and the mantelpiece collection
Brought home

Privacy at a Glance

The game never leaves your device

Heirloom was built to be played quietly and left alone. The full detail is in the Privacy Policy; the short version is below.

No data collected

We collect nothing — no account, no email, no identifiers, no analytics.

No network

The game makes no internet connection at all. It runs fully offline.

Stays on device

Your progress and settings are saved only in the app's own local storage.

No ads, no tracking

No advertising, no third-party kits, and no tracking across apps or sites.