The Entrance Hall
Warm oak and brass. Open floor, short patrols, nothing to hide behind — the hall where you learn to read a guard's lantern and time a crossing.
12 roomsA Silent Heist
The museum has closed. Your family's collection is still behind its glass, and the guards have started their rounds. Every move is a turn — read the lantern light, count your steps, and walk out with what was always yours.


The Museum
Each hall keeps its own light, its own furniture and its own idea. Twelve hand-tuned rooms apiece, and a target step count in every one of them.
Warm oak and brass. Open floor, short patrols, nothing to hide behind — the hall where you learn to read a guard's lantern and time a crossing.
12 roomsCool stone and marble. Pillars stand between you and the guards — they break a patrol's line of sight, and never block your own view of the floor.
12 roomsDark walnut, a ticking wall clock, the lowest light in the museum. Here you are handed the slow step — two turns spent, not a sound made.
12 roomsHow It Plays
There is no timer and no combat. Nothing on the floor moves until you do, so a room is never a reflex test — it is a problem you can solve on sight.
Warm pools show what each guard can see this very turn. A thin outline marks every tile a guard could step onto next. Stay off the outline and you cannot be caught — the game never hides that from you.
Tap a tile to walk, and the sound ripples outward across the floor — a guard who hears it turns toward where you were. Hold the tile instead to move slowly and silently: two turns spent, nothing heard.
Tap the tile you are standing on to let a turn pass. Half of this museum is solved by standing still while a patrol walks by an arm's length away.
Gather the heirlooms in the room, reach the door, and beat the target step count for all three stars. Undo any move at any time — even after you are caught — because working out the best line is the game.
Screens
Hand-painted halls, lantern light on wooden floors, and a mantelpiece that fills as the collection comes home.
Privacy at a Glance
Heirloom was built to be played quietly and left alone. The full detail is in the Privacy Policy; the short version is below.
We collect nothing — no account, no email, no identifiers, no analytics.
The game makes no internet connection at all. It runs fully offline.
Your progress and settings are saved only in the app's own local storage.
No advertising, no third-party kits, and no tracking across apps or sites.